WEAPON
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Final Fantasy VII
Sapphire Weapon FMV
WEAPON

In Final Fantasy VII, when Cloud gives Sephiroth the Black Materia, WEAPON's are awakened. Sapphire, Diamond, Ruby, Emerald, and Ultimate WEAPON begin to reek havoc across the planet. Sapphire WEAPON is destroyed by the Junon Cannon. Diamond WEAPON is a forced fight to progress the story, as is the first fight with Ultimate WEAPON. The other encounters with Ultimate WEAPON, as well as the fights with Ruby and Emerald WEAPON are purely optional.

Sapphire Weapon

Sapphire WEAPON

Sapphire WEAPON is the only weapon you cannot, and do not fight. This aquatic WEAPON crashes into Junon, and begins attacking the city. This attack allows Tifa to escape her cell. He is then destroyed by a blast from the Junon Cannon.

ultima WEAPON
Ultimate WEAPON

Ultimate WEAPON is the first fought when you return to check on Cloud in Mideel. In the first encounter, your priority is just to survive the battle. WEAPON has an array of attacks, and magic that can wipe your party out.
What I would suggest is having the first character cast Big Guard, and the second cast Regen. Then let loose on Ultimate WEAPON.
Your Limit Breaks will fill up fast, so use them when they become available. Have anyone ready to cure the party, if their HP get too low. Any of WEAPON's attacks can kill a person with low HP. After a few thousand HP are taken out,Ultimate WEAPON will fly off. This is not the last time you will see him.
After you defeat Diamond WEAPON, Ultimate WEAPON appears over the crater by Junon.When you are ready for the fight, ram the Highwind into him.
The basic strategy for any fight with Ultimate WEAPON is the same. Set yourself up with Big Guard, and Regen. Then just focus on attacking WEAPON, and keeping your party healed. After a few thousand more HP damage, Ultimate WEAPON will fly off again.
You now need to chase WEAPON around, until he flies off again. He will stop at either Northern Crater, Nibelheim, Mideel, Midgar, (If he is over Midgar, and you are at the point of infiltrating Midgar, do not engage WEAPON. When you fly over Midgar, you are immediately taken into Midgar.) and Cosmo Canyon. If you catch up to WEAPON, while he is flying, try to ram into him. This will cause him to find a new location faster. Whenever he stops at a new location, just fly into him, and resume fighting.
When he has taken all he can take, he will head for Cosmo Canyon. This will be the final fight with him. When you go into this fight, make sure your character who lands the final blow has all the Enemy Skill Materia in their left-most weapon and armor slots. Before Ultimate WEAPON dies, he will cast Shadow Flare on the last attacker. This allows you to get one of the most powerful Enemy Skills in the game at one time! With Ultimate WEAPON gone, Cloud will receive his ultimate weapon: Ultima Weapon, and a way to the Ancient Forest is made available.
*Note* In each fight with Ultimate WEAPON, try to steal from him. The has a Cursed Ring, Circlet, and Reflect Ring. You will need the Long Reach Materia for the aerial fights.

Diamond weapon

Diamond WEAPON

When you return to the Highwind after visiting the Forgotten City on Disk 2, Diamond WEAPON will emerge from the ocean floor, and head for Midgar. You will need to stop it, before it destroys the city.
Diamond WEAPON can be difficult, but if you are up in levels, it shouldn't be much of a chore. To begin, cast Big Guard and Regen. Diamond is virtually immune to any physical attacks, so magic is the way to go here... unless you are trying to steal the Rising Sun from him.
Comet and Ultima are great spells, but nothing beats Knights of the Round. Two shots of this, and Diamond is dust. If you do not have KOTR, then use your strongest magic, and have one character focus on healing.
When you drained enough HP from Diamond WEAPON, it's chest plate will open, and a countdown will ensue. It is preparing for it's Diamond Flash attack. This will do around 2000-3000 Pt's damage, and cast Mute on one character. You will have three rounds to try to destroy WEAPON. If you fail, the countdown will repeat until you do.
When you finally cause sufficient damage, The scene will shift to Midgar, where they fire the Sister Ray at Diamond WEAPON. He will fire at Midgar in return. Both WEAPON, and the president are destroyed in the firing exchange.

emerald WEAPON
Emerald WEAPON

Emerald WEAPON is one of the optional WEAPONs found in the American, and International versions of the game. It is insanely tough if you are not prepared for it. But it can be a cinch if you are prepared for it. This is what you will need:
Underwater Materia- Rids you of the 20 minute timer on the fight. This is acquired by going to the Underwater reactor, and morphing a Ghost Ship into a Guide Book. Give this to the traveler in Kalm, and he will give you the Underwater Materia.
Mime-3
Mastered Magic Plus-3
Knights of the Round Level 3-1
Mastered Pre-Emptive Materia-1
W-Summon-1
Whoever has Knights of the Round, should also have Pre-Emptive, Magic Plus, W-Summon, and Mime Materia. Make sure everyone else has a Mime and Magic Plus Materia as well.

This is how it was set up:
In the Config. menu, I have the command set to memory, This way everyone automatically goes to Mime after the first round. Remember that Cloud will be set to summon again. You will need to set him to Mime as well. Also it is a good idea to avoid Master Command Materia. It just adds too many commands that can slow you down.
Cloud-Knights of the Round, Mastered Magic Plus, Mime, W-Summon, and the Underwater Materia.
Tifa- Mime and mastered Magic Plus Materia
Cid- Mime and mastered Magic Plus Materia
Add HP Plus, until you are at 9999 HP. The rest of the slots are filled with things I need to master/level up. I equip Cloud with Apocalypse (APx3), Tifa with Kaiser Knuckle (APx1), and Cid with Scimitar (APx3). Each is wearing a Wizard's Bracelet. When everything is ready, head underwater.
If all goes well, Cloud should deliver the first strike, before Emerald WEAPON can make a move. Have him double cast Knights of the Round. Then just have everyone Mime the attack over and over. If there is a chance of getting to the next Mime before the summon sequence is over, execute it, so that there is a red X over the cursor. For some reason it seems to speed the attack times up. Just have everyone continue miming the attack, until he falls. When I did this, and went first...Emerald WEAPON never got a shot in. If I did not go first, he did get a shot in. But it was nothing to worry about.
There are some attacks you will want to definitely know about. There are the more minor attacks of Emerald Shoot, and Emerald Beam. These little orbs on his sides damage, as well as damage MP. But the one you really need to watch is the Aire Tam Storm. This is the attack where he divides in 1/2, moves over the top of you, and lets you have it with gusto. There is a catch to this attack though. The less Materia you have equipped, the less damage it will do. So if you want to play it safe, in case he gets this shot in, only equip the mentioned Materia above. But I have only seen this attack the first time I fought him back in 97, unless I went in to lose the fight.

After the fight is over, you will get the Earth Harp, and some massive AP, Gil, and EXP. This may not seem like a great prize, but you just do not know what to do with it yet. See the Kalm Traveler section below for your true prize.

Ruby weapon
Ruby WEAPON

Ruby WEAPON can be found popping his head out of the sand around Gold Saucer, once you defeat Ultima WEAPON. To begin combat, simply run into it with the Highwind, or Gold Chocobo.
Believe it or not, Ruby WEAPON can be the more difficult of the optional WEAPONs in the game. He has extremely powerful magic, and his tentacles can drain HP, MP, and cause every status effect in the book. If you go in with three characters, he will use his Quicksand attack twice. Thus taking two out of the fight. This fight took me literally two years to win. This is how I finally did it....
First off, pick a character to fight, (I went with Cloud) And kill the other two off. That's right, KILL THEM! Now that that is done, this is what you will need:
Cloud's Omni-Slash Limit Break
30+ Elixirs (These can be morphed from Valkorados outside of Bone Village, or stolen from a Master Tonberry in the Northern Crater.
Mime-1
Magic Plus Materia mastered
Knights of the Round Materia LV 3+
W-Summon
Bahamut Zero Materia LV 3+
Quadra-Magic Materia LV 3+
Apocalypse Sword
Ribbon Accessory
Place HP/MP Plus Materia's to max both out.
After that, I fill the remaining slots with Materia needing to be leveled up. If you do not have Shadow Flare and have room, place the Enemy Skills in the front slots of the weapon and armor.
Now for the fight.
When you enter the fight with Ruby, he should bury his hands right away, since there is no one else to fight. When he does, cast Big Guard, use an Elixir, and then hit his tentacles with Omni-Slash. This will cause Ruby WEAPON to pull his hands out. He will then swing at you 3-4 times, or cast spells. When he does, use an Elixir, and then keep miming the Elixir. When he buries his hands again, he will begin a magic onslaught. His favorite spells are Comet 2, Shadow Flare, and Ultima. On top of that he has a Ruby Flash attack, which deals some pretty heavy damage, and his tentacles are there taking life away as well. Now you simply need to play the waiting game. Keep miming the Elixirs after every round. within 20 minutes or so, you will see a familiar sign at the top of the screen saying "Ruby WEAPON's skill used up". Now it is your turn. Dual cast Knights of the Round at the torso, and mime it, if there is no serious retaliation. If there is, use an elixir, and dual cast it again. Without MP, Ruby cannot retaliate with Ultima when you use Knights of the Round. If you drain your Knights of the Round, use Quadra-Magic/Bahamut Zero to finish this giant pain off. After a few strikes with Knights of the Round and Quadra Magic/Bahamut Zero, Ruby WEAPON will fall.
When you win the fight, you are given the usual ton of AP, EXP, and Gil. You are also rewarded with the Desert Rose. This is one of those worthless things, if you do not know what to do with it. continue to the Kalm Traveler to find out what you really get.

Kalm town

The Kalm Traveler

On your first visit to Kalm, you might have ventured into the right-most house in town. Here, you will meet a man who is perfectly content with the world.
However, his tune is changed after Meteor is summoned. He will now wish to embark on a long journey. He is also looking for three items to take with him.
A map that was sunk along with a ship.....Guidebook
A Rose that blooms once every 1000 years in the desert...Desert Rose
A harp that sooths those who hear it...Earth Harp
final fantasy vii enemy ghost ship Guide Book- This is the hardest one of the three to get a hold of. It is not just lying around, waiting for you to pick up. You need to find and morph a Ghost Ship. (Right) He is found only in the glass tunnel of the Underwater Reactor. Be careful though, because he has the ability to knock your party members out of the fight. If he knocks out the one doing the morphing, kill him, and try again. Once you get the Guide Book, take it to the traveler, and he will give you the Underwater Materia. This takes the timer out of the Emerald WEAPON fight.
Earth Harp- This is the prize you win for defeating Emerald WEAPON. Take this back to the traveler, and he will reward you with a full set of Master Materia! Yup all three of them. This is definitely the best prize from the Kalm Traveler.
Desert Rose- This is rewarded after the Ruby WEAPON fight. When you take this to the Kalm Traveler, he will give you your very own Gold Chocobo. Since you used the Knights of the Round in the Ruby WEAPON fight, you will already have one of these lovely birds. This one is by no means better, (it is worse in fact). So you may actually choose to get rid of it. If you keep it, and you have the time/Gil...feed it, race it, and mate it with your other Gold Chocobo ( If you can)

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