Spell |
Used By |
MP |
Level |
Description |
Antidote |
|
3 |
6/12 |
Removes poison |
Chance |
|
15 |
25 |
Random, unpredictable effects |
Defeat |
|
4 |
23 |
Kills enemies instantly, but does not always work |
Defense |
|
2 |
10 |
Lowers enemies DEF |
Explodet |
|
8 |
19 |
Large explosion attack |
Firebal |
|
2 |
3 |
Attack with balls of fire |
Firebane |
|
4 |
18 |
Attacks enemy group with fire |
Heal |
|
3 |
1 |
Restores between 20 and 30 HP |
Healall |
|
8 |
15 |
Restores all HP |
Healmore |
|
5 |
14/1 |
Restores between 40 and 50 HP |
Increase |
|
2 |
20 |
Increases allies Def |
Infernos |
|
4 |
4 |
Vaccuum attack |
Open |
|
2 |
23 |
Open doors without using a key |
Outside |
|
6 |
12/17 |
Transport group outside of a cave or tower |
Repel |
|
2 |
8 |
Keeps weaker monsters at bay while you travel |
Return |
|
6 |
10 |
Return to the last saved location |
Revive |
|
15 |
25 |
Revives a dead party member, but only gives them 1 HP |
Sacrifice |
|
1 |
28 |
Defeats all enemies, but the caster of the spell also dies |
Sleep |
|
2 |
2 |
Puts enemies to sleep |
Stepguard |
|
4 |
17/21 |
Prevents damage from barriers and swamps |
Stopspell |
|
3 |
8 |
Blocks enemy spells |
Surround |
|
2 |
6 |
Surrounds enemies with fog making it hard for them to attack you |