Materia returns, and is a prominent part of Final Fantasy VII Remake. In this iteration of the game, you gain spells from the Magic Materia. Everything from spells to attack your foes with elements, buffing your party, or healing them if things begin getting hectic. The biggest difference from the original is materia does not form a new one when the materia is mastered.
But that does not mean you should not strive to gain the Magic Materia, and master it as fast as you can. A couple of places questing proper completion is determined by the level of certain materia.
Below is the list of spells found in Final Fantasy VII Remake, what they do, and what materia you gain the spells from.
Name |
MP |
Descrition |
Healing Materia |
Cure |
4 |
Restore a small amount of HP. |
Cura |
9 |
Restore a medium amount of HP. |
Regen |
6 |
Gradually restore HP over time. |
Curaga |
12 |
Restore a large amount of HP. |
Revival Materia |
Raise |
7 |
Revive ally and restore a medium amount of HP. |
Arise |
14 |
Revive ally and restore all HP. |
Cleansing Materia |
Poisona |
3 |
Remove the poison status effect. |
Esuna |
12 |
Remove all detrimental status effects. |
Resist |
8 |
Prevent detrimental status effects. |
Fire Materia |
Fire |
4 |
Deal a small amount of fire damage. |
Fira |
10 |
Deal a medium amount of fire damage. |
Firaga |
21 |
Deal a large amount of fire damage. |
Ice Materia |
Blizzard |
4 |
Deal a small amount of ice damage |
Blizzara |
10 |
Deal a medium amount of ice damage. |
Blizzaga |
21 |
Deal a large amount of ice damage. |
Lightning Materia |
Thunder |
5 |
Deal a small amount of lightning damage. Guaranteed to hit. |
Thundara |
11 |
Deal a medium amount of lightning damage. Guaranteed to hit |
Thundaga |
22 |
Deal a large amount of lightning damage. Guaranteed to hit. |
Wind Materia |
Aero |
4 |
Deal a small amount of wind damage and launch enemies toward you. |
Aerora |
10 |
Deal a medium amount of wind damage and launch enemies toward you. |
Aeroga |
21 |
Deal a large amount of wind damage and launch enemies toward you. |
Poison Materia |
Bio |
3 |
Poison and deal a small amount of non-elemental damage. Guaranteed to hit. |
Biora |
8 |
Poison and deal a medium amount of non-elemental damage. Guaranteed to hit. |
Bioga |
15 |
Poison and deal a small amount of non-elemental damage. Guaranteed to hit. |
Time Materia |
Haste |
4 |
Increase the rate at which the ATB gauge fills. |
Slow |
3 |
Decrease the rate at which the ATB gauge fills. |
Stop |
14 |
Halt all movement and actions. |
Barrier Materia |
Barrier |
11 |
Halve physical damage taken. |
Manaward |
14 |
Halve magic damage taken. |
Manawall |
20 |
Halve magic and physical damage taken. |
Binding Materia |
Sleep |
5 |
Prevent actions until awoken. |
Silence |
4 |
Prevent spellcasting |
Berserk |
5 |
Increase damage dealt and received. |
Subversion Materia |
Breach |
10 |
Remove Barrier, Manaward, Reflect, and Shield. Costs 2 ATB. |
Dispel |
16 |
Remove all beneficial status effects. Costs 2 ATB. |