|
Ability |
AP |
Max |
Description |
|
Cannon Upgrade |
5 |
3 |
Increases cannon damage by 30% for each ability equipped. |
|
Laser Upgrade |
5 |
3 |
Increases laser damage by 30% for each ability equipped. |
|
Slash Upgrade |
5 |
3 |
Increases slash damage by 30% for each ability equipped. |
|
Draw |
4 |
2 |
Pulls in Orbs from a farther range. |
|
Medal Converter |
4 |
2 |
Makes Medal Orbs drop 50% more frequently; up to 75% if two are equipped. |
|
Heal Upgrade |
2 |
3 |
Increases the strength of HP Orbs. |
|
Auto-Life |
3 |
1 |
One-time HP restoration if HP drops to zero. |
|
Auto-Regen |
2 |
3 |
Restores small amounts of HP automatically. |
|
Auto-Counter |
3 |
1 |
Fires lasers automatically if ship is hit. |
|
Slash Haste |
2 |
3 |
Charges Slash gauge more quickly. |
|
Slash Precharge |
2 |
3 |
Slash gauge is fully charged at the start of a mission. |
|
Formation Change |
1 |
1 |
Allows you to change the formation of Teeny Ships with and . |
|
Active Formation |
1 |
1 |
Allows you to power Teeny Ship formation into Active Mode with . |
|
Cost Converter |
1 |
2 |
A Teeny Ship's cost can be added to the main ship. |