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Kingdom Hearts Kingdom |
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Mail Delivery |
How to Play | Read the Help Wanted billboard at Market Street: Station Heights |
Jiminy Objective | Complete within 14 seconds |
Objective | To deliver mail to different clients, you need
to skate up to them and press the Triangle Button. There are seven
clients along Station Heights. The first five are easy to locate, but
the sixth is actually the bird hovering above the lower section of
Station Heights. To reach him, press the Triangle Button when you get
close to the railing to grind down it and jump off at the end. Press
the Triangle Button when prompted at the peak of your jump to deliver
the mail to the bird. When you come back down, bank right and you’ll
find the last client by the exit of Station Heights. |
Cargo Climb |
How to Play | Read the Help Wanted billboard at Market Street: Station Heights |
Jiminy Objective | Complete within 15 seconds |
Objective | To make this task much easier, go into your
Abilities menu and remove any Abilities that increase Sora’s combos
(this usually means everything except for Growth Abilities). If you
have the Negative Combo Ability, equip it, and if you have the Fenrir
Keyblade, equip that too to increase the effect of Negative Combo. Now
you’re ready to go. Your objective is to push the crate up the hill and
into garage. Completing combos is the key to really getting it up the
hill quickly. Watch for the occasional instance in which the crate goes
straight up and lingers for a second. Hit it while it’s in the air to
really give it a boost up the hill. Try to stay as centered in front of
the crate as possible, as hitting it at an angle will cause it to move
sideways as well, which will get it up the hill slower. After all, the
shortest distance between two points is a straight line. |
Grandstander |
How to Play | Read the Help Wanted billboard at Market Street: Station Heights |
Jiminy Objective | Complete with 100 or more points |
Objective | It may seem like a daunting task, but it’s
perfectly possible. As long as you have every single Ability that
extends Sora’s combos (both land and air), you should be able to
complete this task with ease. Hit the ball with everything you’ve got
to knock it up high into the air. Beating the ball with a full combo
will usually yield at least 5 or 6 points. Plus, hitting it high up in
the air like that gives you plenty of time to get under it with enough
time to unload another full combo on it. Be sure to stay locked on the
whole time so you don’t lose sight of the ball. |
Poster Duty |
How to Play | Read the Help Wanted billboard at Market Street: Tram Common |
Jiminy Objective | Complete within 30 seconds |
Objective | The key to this challenge is first maxing out
Sora’s maneuverability. This means fully leveling up three out of four
of Sora’s Forms (Valor, Master, and Final). You should have the High
Jump LV3, Aerial Dodge LV3, and Glide LV3 Abilities equipped to Sora
during this challenge. You have to place 20 posters around the area in
under 30 seconds, and to do this, it may take a few practice runs. The
best route to take is as follows: From
the starting point, move jump up and glide straight to the poster spot
on the side of the building right in front of you. Use the Aerial Dodge
after you place that poster to get back in the air and Glide around the
corner to find three poster spots. Place them and then use the Aerial
Dodge and Glide to make your way across the gap to the green-roofed
building behind you. There are two poster spots along this building, so
use Aerial Dodge and Glide to travel between them. From there, Glide
to the back wall of the area and get the poster spot above the blue
junction box on the wall. Right next to that is a building with three
poster spots on the wall above it. Get all four of those spots and then
use the Aerial Dodge and Glide to make your way back the first building
you were on when you started. There’s a poster spot on the side of the
same building where you found the first four poster spots. At this
point, you should have 11 poster spots filled. Glide across to the
high-up building with the red roof to find the 12th poster spot. Glide
around the corner to your right to find the 13th on the awning and
continue around to find the 14th, 15th, and 16th spots on the buildings
nearby. Jump down to the lower landing to find the 17th poster spot and
then Glide across to find the last three on the back wall across the
way. |
Junk Sweep |
How to Play | Read the Help Wanted billboard at Market Street: Tram Common |
Jiminy Objective | Complete with less than 6 points |
Objective | Each time you hit a scrap of junk, you gain one
point. That said, the object of this endeavor is to destroy all of the
junk scraps in the fewest amount of hits possible. To do this, it’s
best if you remove all Abilities from Sora that extend his combos.
Equip Negative Combo and attach the Fenrir Keyblade if you have it to
boost Negative Combo’s effect. The best way to go about this is to push
all but one of the junk scraps as close to each other as you can. This
may take some time as they’re not very easy to push, but fortunately,
you’re not being timed for this objective. Once you’ve got all but one
of the scraps together, go up to the one you left out and aim yourself
so that the cluster of junk scraps is pretty much centered in your view.
Hit the lone junk scrap with a full combo (which should be only two
hits with all of your Abilities removed and two Negative Combos in
place). The lone scrap should be launched into the group and destroy
several other scraps, if not all of them, without giving you any
additional points. |
Bumble Buster |
How to Play | Read the Help Wanted billboard at Market Street: Tram Common |
Jiminy Objective | Complete within 10 seconds |
Objective | This objective is actually very simple to
complete. Use a fully leveled up Magnega spell to attract all the bees
to one place, then unload a few fully leveled Thundaga spells into the
group to dispatch them quickly. |
SB Street Rave |
How to Play | Talk to the girl next to Wantz’s Item Shop at Market Street: Station Heights |
Jiminy Objective | Finish with 1000 or more points |
Objective | The goal here is to score as many points as you
can on the skateboard doing any tricks you can. The only catch is that
every time your trick ends and you land on the ground, you lose one
chance. You only have 5 chances to score 1000 points or more. You
should note that doing tricks while grinding on rails gives you extra
points. |
The Struggle: Hayner |
How to Play | Read the Struggle Sign-Ups at the Sandlot |
Jiminy Objective | Win by a margin of 100 or more points |
Objective | If you’ve waited until the end of the game to
start challenging people to Struggles, this will actually be incredibly
easy for you. Unleashing full-blown combos on Hayner will knock him
back while forcing him to drop significant amounts of orbs. Plus, if
you manage to hit him enough, he’ll be temporarily stunned, giving you
an ample window to collect all of his fallen orbs. You’ll need to
defeat him 10 times in order to unlock the next challenger for the
Struggle. |
The Struggle: Setzer |
How to Play | Read the Struggle Sign-Ups at the Sandlot |
Jiminy Objective | Win by a margin of 150 or more points |
Objective | Slightly more difficult than Hayner, Setzer is
still pretty easy to defeat. You can unload full combos on him to drop
his HP and stun him, allowing you to collect all of the orbs he dropped
as a result. You’ll need to defeat him 10 times to unlock the final
Struggle challenger. |
The Struggle: Seifer |
How to Play | Read the Struggle Sign-Ups at the Sandlot |
Jiminy Objective | Win with 200 points |
Objective | To beat Seifer, you’ll need to not only win, but
you’ll need to have collected all 200 orbs in play to do it too. This
isn’t all that hard if you follow the same strategy you’ve been using on
all of the other Struggle challengers. |
SB Freestyle |
How to Play | Talk to Scrooge McDuck at the Market Place |
Jiminy Objective | Finish with 200 or more points |
Objective | Accumulate 200 or
more points on the Skateboard. |
Meet Sephiroth |
How to Play | Talk to Sephiroth at the Dark Depths |
Jiminy Objective | Meet Sephiroth |
Objective | This objective is a three-staged task. The
first part is the hardest: defeating Sephiroth. For full details and
tips on battling Sephiroth, refer to the Hollow Bastion V walkthrough
under the Kingdom Hearts II Drop Down menu. The second and third parts
are rather simple. After taking Sephiroth down a notch, return to the
Market Place and find Cloud. When he asks you if you’ve seen Sephiroth,
tell him you’ve seen him at the Dark Depths. Finally, return to the
Dark Depths where you battled Sephiroth for a truly spectacular
cutscene. Only after you’ve accomplished all three parts of this
objective will the mission be checked off in Jiminy’s Journal. |
Phil’s Training: Practice Mode |
How to Play | Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum |
Jiminy Objective | Try Practice Mode |
Objective | Attempt Practice Mode. |
Phil’s Training: Maniac Mode |
How to Play | Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum |
Jiminy Objective | Try Maniac Mode |
Objective | Attempt this challenge. |
Phil’s Training: Maniac Mode Point Challenge |
How to Play | Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum |
Jiminy Objective | Complete with a score of 1000 or more |
Objective | The trick to this challenge is to remove all
Abilities that extend Sora’s combos and equip as many Negative Combos as
possible. The urns won’t break unless you’ve unloaded a full combo on
them, so if your combos are as long as they usually are, you’ll be
spending all of your time hitting urns and you won’t have many points
when you’re done. Magnega works great on the smaller urns to gather
them all so you can unleash an aerial combo and destroy many of them
quickly. When the larger urns appear, be sure to aim them at groups of
smaller urns when you launch them with a combo. Any smaller urn that it
hits will drop the larger orbs instead of the smaller ones, awarding
you 10 points per orb instead of 1. This will make accumulating points
much easier. |
The Pain and Panic Cup |
How to Play | Talk to Panic at the Underworld Entrance |
Jiminy Objective | Win with a score of 2000 or more |
Objective | Use Limit Commands to accumulate the most orbs. |
The Cerberus Cup |
How to Play | Talk to Panic at the Underworld Entrance |
Jiminy Objective | Win with a score of 1000 or more |
Objective | Use powerful Forms like Final and Master to rack
up tons of orbs. |
The Titan Cup |
How to Play | Talk to Panic at the Underworld Entrance |
Jiminy Objective | Win with a score of 5000 or more |
Objective | The key to acquiring orbs is to summon. Peter
Pan or Stitch are highly suggested. |
The Goddess of Fate Cup |
How to Play | Talk to Panic at the Underworld Entrance |
Jiminy Objective | Win with a score of 3000 or more |
Objective | Keep track of which rules apply to which rounds.
Take advantage of the changes and plan your strategy accordingly. |
The Pain and Panic Paradox Cup |
How to Play | Talk to Hades at Hades’ Chamber |
Jiminy Objective | Win with a score of 2500 or more |
Objective | Use Limit Commands to accumulate the most orbs. |
The Cerberus Paradox Cup |
How to Play | Talk to Hades at Hades’ Chamber |
Jiminy Objective | Win with a score of 1300 or more |
Objective | Use powerful Forms like Final and Master to
rack up tons of orbs. |
The Titan Paradox Cup |
How to Play | Talk to Hades at Hades’ Chamber |
Jiminy Objective | Win with a score of 10,000 or more |
Objective | The key to acquiring orbs is to summon. Peter
Pan or Stitch are highly suggested. |
The Hades Paradox Cup |
How to Play | Talk to Hades at Hades’ Chamber |
Jiminy Objective | Win with a score of 15,000 or more |
Objective | Keep track of which rules apply to which rounds.
Take advantage of the changes and plan your strategy accordingly. |
SB Time Attack |
How to Play | Talk to Will Turner at the Rampart |
Jiminy Objective | Finish within 40 seconds |
Objective | Be on the lookout for the occasional marker that is up in the air. You may have to turn around a few times to get them all. |
SB Sand Slider |
How to Play | Talk to the Peddler at the Peddler’s Shop |
Jiminy Objective | Finish with 10 or more points |
Objective | In this challenge, you have to reach at least 10
markers before the timer hits 0:00. It’s actually a lot easier than it
sounds. |
Magic Carpet |
How to Play | Press the switch on the block at the Ruined Chamber |
Jiminy Objective | Finish with a score of 65 or more |
Objective | Each Heartless you defeat gives you 1 point.
It’s a good idea to have a few Negative Combos in place for this
challenge. The faster you defeat Heartless, the quicker more will
appear. The more that appear, the more likely you are to meet your
objective. |
SB Workshop Rave |
How to Play | Talk to Lock at Yuletide Hide |
Jiminy Objective | Finish with 1000 or more points |
Objective | This skateboard challenge requires that you
accumulate 1000 or more points before the timer expires. Remember that
doing tricks while grinding is a good way to earn extra bonus points. |
Gift Wrapping |
How to Play | Talk to the elf at the Wrapping Room |
Jiminy Objective | Finish with a score of 150 or more |
Objective | The key to completing this challenge is to deal
with Lock, Shock, and Barrel. They’ll be bashing about the workshop
knocking presents out of the way, which will rob you of the chance to
get points from them. If you hit the three troublemakers with a few
presents, they’ll become temporarily stunned. But don’t focus too much
on taking them out. You’ll also want to shoot at as many presents as
you can. Don’t forget to quickly reload when prompted. |
Light Cycle |
How to Play | Use a terminal to access the Game Grid |
Jiminy Objective | Finish with 30 points or more |
Objective | The goal here is to take out the Magnum Loader
Heartless on the track. The best way to do that is to use the charge
attack (Square Button) while aiming the Left Analog Stick in the
direction of the enemy. Just watch out for their attacks … and the
walls. |
Piglet’s House |
How to Play | Talk to Piglet at Piglet’s House |
Jiminy Objective | Finish with a score of 18,000 or more |
Objective | Destroying the small Hunny Pots is a good way to
acquire lots of points. Also, be sure to make use of every single
tornado that comes your way. Lastly, make sure Pooh stays with you. If
he’s not on your back, you can’t collect points. |
Rabbit’s House |
How to Play | Talk to Rabbit at Rabbit’s House |
Jiminy Objective | Finish with a score of 8000 or more |
Objective | Be sure to keep Pooh with you as much as
possible. If he falls off, you won’t collect any points you pass
through. Also, make good use of Gopher when he appears. |
Kanga’s House |
How to Play | Talk to Tigger at Kanga’s House |
Jiminy Objective | Finish with a score of 2000 more |
Objective | Get as high up as possible. The balloons way
up in the air give you more points per pop. If you can, make your way
to the very top to pop the giant balloon. That’ll give you a ton of
points. |
The Spooky Cave |
How to Play | Talk to Kanga at the Spooky Cave |
Jiminy Objective | Finish within 90 seconds |
Objective | This objective is rather straight forward. Make
sure you don’t lose any member of your group, and deal with the bees as
quickly as possible to avoid the group losing their Courage. |
Starry Hill |
How to Play | Talk to Pooh at the Starry Hill |
Jiminy Objective | Finish with a score of 8000 or more |
Objective | This challenge is rather tricky. The key is to
release the pot with as much Power in the gauge as possible. Plus, you
want to release it before too much Power is expended. It’s really all
about proper timing. You may have to try it a few times to discover
when it’s best to let go. |
Swim This Way |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “Swim This way” again |
Objective | Replay the “Swim This Way” musical number. |
Part of Your World |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “Part of Your World” again |
Objective | Replay the “Part of Your World” musical number. |
Under the Sea |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “Under the Sea” again |
Objective | Replay the “Under the Sea” musical number. |
Ursula’s Revenge |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “Ursula’s Revenge” again |
Objective | Replay the “Ursula’s Revenge” musical number. |
A New Day is Dawning |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “A New Day is Dawning” again |
Objective | Replay the “A New Day is Dawning” musical number. |
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