|
Kingdom Hearts Kingdom |
|
|
|
Anti Form |
Drive Points Consumed: 3 |
Any time Sora tries to change into Valor, Wisdom, or Master Form, there is a chance he will turn into Anti Sora instead. As a matter of fact, the more he changes into other forms, the greater the chances are of getting Anti Form. If Sora changes into Anti Form, all other functions but attack and revert are disabled. He can move a whole lot faster, but takes about 50% more damage from enemies. Also Sora cannot pick up any items or rbs dropped by enemies. Anti Sora also does not gain Exp for defeated enemies either. If you pick up drive orbs, the gauge will diminish even faster. Basically Anti Form is worthless, is what I am saying. If you change into it, revert back as soon as you can. (You cannot revert while enemies are around.) The only form that does not give a chance for changing into Anti Form is Final Form. Changing to Final Form often atually reduces the chances of hitting Anti Form. |
Anti Form |
|
Chance of getting Anti Form |
Anti Points |
Change % |
0-4 |
0% |
5-9 |
10% |
10+ |
25% |
|
Anti Points |
Change |
Points |
Change to Valor |
+1 |
Change to Wisdom |
+1 |
Change to Master |
+1 |
Change to Final |
-10 |
Change to Anti |
-4 |
Change while ally is KO'ed |
0 |
Gaining a new form drops the points to 0. |
|
Odds Modifiers |
Condition |
Odds |
Most scripted battles |
x2 |
Battles against Organization XIII |
x4 |
Battle against Armored Xemnas |
x10 |
Battles with non-party characters |
x0 |
|
Form Moves |
Attack |
Type |
Base stat |
Attack |
Type |
Base stat |
Scratch |
Weapon |
Strength |
Kick-Up |
Weapon |
Strength |
Dance Kick |
Weapon |
Strength |
Slide Spin |
Weapon |
Strength |
Wild Dance |
Weapon |
Strength |
Ground Flash |
Weapon |
Strength |
Air Dance Kick |
Weapon |
Strength |
Air Giant Wheel |
Weapon |
Strength |
Air Wild Dance |
Weapon |
Strength |
Midair Doom |
Weapon |
Strength |
Anti Glide |
Weapon |
Strength |
|
|
|
|
|