Pooh's Swing
with the third page in tow, a tree near a bridge will appear at the bottom center of the book. When you arrive you'll see Eeyore floating downstream, and he'll ask Pooh
to help him get out of the water. Be the good simaritan, and jump in and save him. Once you're back on the bank, Eeyore will notice
that his tail is missing. You'll have to find it for him. He does not know where he may have lost it, but Owl is right there to tell you waht to do. Owl instructs you to lead Winnie the Pooh up to his swing on the small hillside. when he is targeted, he will follow Sora up there. Be careful going around the bend as you go up the hill. Pooh can sometimes get stuck. If he does, simply go back down, re-lock on him, and lead him a little further back, before making the turn.
Once you reach the tree, you will be given a brief instruction on how to play this mini-game. Press the R1 button when Pooh swings back, and he will be launched into the air. The thing to watch is Owl, when he opens his wings, hit the R1 trigger. Repeat the process, until Pooh lands on Eeyore's small stick home.
Here you will find his lost tail. After you have palced his tail on, you will complete this section. For completing this portion, your Stop spell is upgraded.
Return to Pooh's house at this point. He will tell you he is cold from swinging. Help him out a bit by lighting the woodsticks with your fire magic. For doing this little favor, Pooh will give you a Mythril.
You can replay the Pooh's Swing mini-game at any time. Jiminy will keep track of your record in his journal.
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