Elements are the root of battles in Chrono Cross. Without these elements there really could be no fighting, well outside of the usual boring trade of blows. Most all elements can be used by anyone in the party. That said, there are certain elements, as well as all summons that can only be used if the element is the same as the characters affiliation. These elements can range from attacks to healing items. Though they are good enough on their own, they become more powerful if the element and user have the same affiliation. That said, you should not limit, say a white aligned character, with only white elements. You need a wide range of different colors to get through the game. Below is the different types of elements, their level (Lv), the range they can be allocated on the grid (Rng), effects, who can use them, whether or not they are consumable (Cnsm), as well as their cost to purchase. Try to get all of them. The more elements you have for your party, the better off you will be.
Name
| Lv
| Rng
| Effect
| Used by
| Cnsm
| Cost
|
PhotonRay |
1 |
1-8 |
Attacks one enemy |
All |
No |
60 |
TurnWhite |
1 |
1-8 |
Adds weakness to Black |
All |
No |
75 |
Revive |
1 |
1-8 |
Revives one ally |
All |
No |
- |
Meteorite |
2 |
1-8 |
Attack one enemy |
All |
No |
100 |
WhiteOut |
2 |
2 |
Clear all White status abnormalities |
All |
Yes |
40 |
PhotonBeam |
3 |
1-8 |
Attack one enemy |
All |
No |
120 |
AntiBlack |
3 |
1-8 |
Seals Black elements |
White |
No |
- |
RecoverAll |
3 |
1-8 |
Heals HP for all allies |
All |
No |
380 |
Purify |
4 |
1-8 |
Clear status abnormalities |
All |
No |
210 |
Panacea |
4 |
4 |
Clear status abnormalities |
All |
Yes |
500 |
StrongMinded |
4 |
1-8 |
Raises the magical resistance of one ally |
All |
No |
430 |
WeakMinded |
4 |
1-8 |
Lowers the magical resistance of one target |
All |
No |
430 |
MeteorShower |
4 |
1-8 |
Attack all enemies + Fatigue |
All |
No |
300 |
HolyLight |
5 |
2-8 |
Attack all enemies |
All |
No |
- |
TrapHolyLight |
5 |
5 |
Traps HolyLight Element |
All |
Yes |
300 |
Magnify |
6 |
4-8 |
Element power up on all allies |
All |
No |
1670 |
MagNegate |
6 |
4-8 |
Magic has no effect for a set amount of turns |
White |
No |
2880 |
HolyHealing |
6 |
4-8 |
Heals HP and status for all allies |
White |
No |
- |
UltraNova |
6 |
4-8 |
Attack all enemies |
White |
No |
- |
TrapUltraNova |
6 |
6 |
Traps UltraNova Element |
All |
Yes |
400 |
Unicorn |
7 |
6-8 |
Raises Defense and Magic Defense for party |
White |
No |
- |
TrapUnicorn |
7 |
7 |
Traps *Unicorn Element |
All |
Yes |
500 |
Saints |
8 |
8 |
Attacks enemies and heals party |
White |
No |
- |
Name
| Lv
| Rng
| Effect
| Used by
| Cnsm
| Cost
|
GravityBlow |
1 |
1-8 |
Attack one enemy |
All |
No |
60 |
TurnBlack |
1 |
1-8 |
Adds weakness to White |
All |
No |
75 |
HellSoul |
2 |
2 |
Adds Curse to one target |
All |
No |
100 |
BlackOut |
2 |
2 |
Clear all Black status Abnormalities |
All |
Yes |
15 |
Gravitonne |
3 |
1-8 |
Attack all enemies |
All |
No |
120 |
AntiWhite |
3 |
1-8 |
Seals White elements |
Black |
No |
- |
Genius |
4 |
1-8 |
Boosts the magic power of one target |
All |
No |
430 |
Imbecile |
4 |
1-8 |
Lowers the magic power of one target |
All |
No |
430 |
HellBound |
4 |
4 |
Instant kill |
All |
Yes |
300 |
FreeFall |
5 |
2-8 |
Attack one enemy |
Black |
No |
- |
TrapFreeFall |
5 |
5 |
Traps FreeFall Element |
All |
Yes |
300 |
Revenge |
5 |
2-8 |
All status effects are moved from caster to target |
Black |
No |
600 |
Diminish |
6 |
4-8 |
Element power down on all targets |
All |
No |
1670 |
SealAll |
6 |
4-8 |
Seals all elements to all targets |
Black |
No |
2880 |
Nostrum |
6 |
6 |
Restores a lot of HP to one ally |
All |
Yes |
60 |
BlackHole |
6 |
4-8 |
Attack all enemies with instant kill |
Black |
No |
- |
TrapBlackHole |
6 |
6 |
Traps BlackHole Element |
All |
Yes |
400 |
MotherShip |
7 |
6-8 |
Attacks all enemies |
Black |
No |
- |
TrapMotherShip |
7 |
7 |
Traps MotherShip Element |
All |
Yes |
500 |
GrimReaper |
8 |
8 |
Attack all enemies with instant death |
Black |
No |
- |
Name
| Lv
| Rng
| Effect
| Used by
| Cnsm
| Cost
|
AquaBeam |
1 |
1-8 |
Attack one enemy |
All |
No |
50 |
TurnBlue |
1 |
1-8 |
Adds weakness to Red |
All |
No |
75 |
Cure |
1 |
1-8 |
Restores some HP |
All |
No |
100 |
IceLance |
2 |
2-8 |
Attack one enemy |
All |
No |
80 |
Medicine |
2 |
2 |
Clear all Blue status Abnormalities |
All |
No |
15 |
AquaBall |
3 |
1-8 |
Attack one enemy adding Flu |
All |
No |
100 |
CurePlus |
3 |
1-8 |
Restore a moderate amount of HP |
All |
No |
220 |
AntiRed |
3 |
1-8 |
Seals Red elements |
Blue |
No |
- |
Nimble |
4 |
1-8 |
Boosts the evade rate of one target |
All |
No |
430 |
Numble |
4 |
1-8 |
Lowers the evade rate of one target |
All |
No |
430 |
IceBlast |
4 |
1-8 |
Attack one enemy adding Freeze |
All |
No |
240 |
Deluge |
5 |
2-8 |
Attack all enemies |
Blue |
No |
- |
TrapDeluge |
5 |
5 |
Traps Deluge Element |
All |
Yes |
300 |
BlueField |
5 |
2-8 |
Turns the field effect all Blue |
All |
No |
- |
CureAll |
5 |
2-8 |
Restores a lot of HP to all allies |
Blue |
No |
- |
Iceberg |
6 |
4-8 |
Attack all enemies |
Blue |
No |
- |
TrapIceberg |
6 |
6 |
Traps Iceberg Element |
All |
Yes |
400 |
Vigora |
6 |
4-8 |
Stamina does not drop for a set time |
Blue |
No |
- |
FrogPrince |
7 |
6-8 |
Attack all enemies |
Blue |
No |
- |
TrapFrogPrince |
7 |
7 |
Traps *FrogPrince Element |
All |
Yes |
500 |
BlueWhale |
8 |
8 |
Attack all enemies |
Blue |
No |
- |
Name
| Lv
| Rng
| Effect
| Used by
| Cnsm
| Cost
|
Fireball |
1 |
1-8 |
Attack one enemy |
All |
No |
50 |
TurnRed |
1 |
1-8 |
Adds weakness to Blue |
All |
No |
75 |
Tablet |
1 |
1 |
Restores some HP |
All |
Yes |
10 |
MagmaBomb |
2 |
1-8 |
Attack all enemies |
All |
No |
80 |
Ointment |
2 |
2 |
Clear all Red status Abnormalities |
All |
Yes |
15 |
FirePillar |
3 |
1-8 |
Attack one enemy adding Burn |
All |
No |
100 |
AntiBlue |
3 |
1-8 |
Seals Blue elements |
Red |
No |
- |
Strengthen |
4 |
1-8 |
Boosts the strength of one target |
All |
No |
430 |
Weaken |
4 |
1-8 |
Lowers the strength of one target |
All |
No |
430 |
MagmaBurst |
4 |
1-8 |
Attack one enemy adding Confuse |
All |
No |
240 |
Inferno |
5 |
2-8 |
Attack all enemies adding Burn |
Red |
No |
- |
TrapInferno |
5 |
5 |
Traps Inferno Element |
All |
Yes |
300 |
RedField |
5 |
2-8 |
Turns the field effect all Red |
All |
No |
- |
Recharge |
6 |
6 |
Refill all of one ally's elements |
All |
Yes |
- |
Ninety-Nine |
6 |
4-8 |
Raises accuracy to 99% for a set time |
Red |
No |
2880 |
Volcano |
6 |
4-8 |
Attack all enemies |
Red |
No |
- |
TrapVolcano |
6 |
6 |
Traps Volcano Element |
All |
Yes |
400 |
RedWolf |
7 |
6-8 |
Attack all enemies |
Red |
No |
- |
TrapRedWolf |
7 |
7 |
Traps RedWolf Element |
All |
Yes |
500 |
Salamander |
8 |
8 |
Attacks all enemies |
Red |
No |
- |
Name
| Lv
| Rng
| Effect
| Used by
| Cnsm
| Cost
|
Bushwhacker |
1 |
1-8 |
Attack one enemy |
All |
No |
50 |
TurnGreen |
1 |
1-8 |
Adds weakness to Yellow |
All |
No |
75 |
Heal |
1 |
1-8 |
Restores some HP |
All |
No |
100 |
AeroSaucer |
2 |
1-8 |
Attack one enemy |
All |
No |
80 |
Antidote |
2 |
2 |
Clear all Green status Abnormalities |
All |
Yes |
15 |
Bushbasher |
3 |
1-8 |
Attack one enemy adding Poison |
All |
No |
100 |
AntiYellow |
3 |
1-8 |
Seals Yellow elements |
Green |
No |
- |
EagleEye |
4 |
1-8 |
Boosts the accuracy of one target |
All |
No |
430 |
BatEye |
4 |
1-8 |
Lowers the accuracy of one target |
All |
No |
430 |
AeroBlaster |
4 |
1-8 |
Attack one enemy adding Afraid |
All |
No |
240 |
HealAll |
4 |
1-8 |
Restores some HP to all allies |
All |
No |
300 |
Carnivore |
5 |
2-8 |
Attack all enemies adding Poison |
Green |
No |
- |
TrapCarnivore |
5 |
5 |
Traps Carnivore Element |
All |
Yes |
300 |
GreenField |
5 |
2-8 |
Turns the field effect all Green |
All |
No |
- |
HealPlus |
6 |
4-8 |
Fully restore HP to one ally |
Green |
No |
- |
InfoScope |
6 |
4-8 |
View stats of one enemy |
Green |
No |
880 |
Tornado |
6 |
4-8 |
Attack all enemies |
Green |
No |
- |
TrapTornado |
6 |
6 |
Traps Tornado Element |
All |
Yes |
400 |
Sonja |
7 |
6-8 |
Attacks all enemies |
Green |
No |
- |
TrapSonja |
7 |
7 |
Traps Sonja Element |
All |
Yes |
500 |
Genie |
8 |
8 |
Attacks all enemies |
Green |
No |
- |
Name
| Lv
| Rng
| Effect
| Used by
| Cnsm
| Cost
|
Uplift |
1 |
1-8 |
Attack one enemy |
All |
No |
50 |
TurnYellow |
1 |
1-8 |
Adds weakness to Green |
All |
No |
75 |
ElectroJolt |
2 |
1-8 |
Attack one enemy |
All |
No |
80 |
Brace |
2 |
2 |
Clear all Yellow status Abnormalities |
All |
Yes |
15 |
Capsule |
3 |
3 |
Restores some HP |
All |
Yes |
25 |
Upheaval |
3 |
1-8 |
Attack one enemy |
All |
No |
100 |
AntiGreen |
3 |
1-8 |
Seals Green elements |
Yellow |
No |
- |
HiRes |
4 |
1-8 |
Boosts the defense power of one target |
All |
No |
430 |
LoRes |
4 |
1-8 |
Lowers the defense power of one target |
All |
No |
430 |
ElectroBolt |
4 |
1-8 |
Attack one enemy adding Dizzy |
All |
No |
240 |
Earthquake |
5 |
2-8 |
Attack all enemies adding Sprain |
Yellow |
No |
- |
TrapEarthquake |
5 |
5 |
Traps Earthquake Element |
All |
Yes |
300 |
YellowField |
5 |
2-8 |
Turns the field effect all Yellow |
All |
No |
- |
PhysNegate |
6 |
4-8 |
Physical attacks have no effect for 3 turns |
Yellow |
No |
2880 |
ThundaStorm |
6 |
4-8 |
Attack all enemies |
Yellow |
No |
- |
TrapThundaStorm |
6 |
6 |
Traps ThundaStorm Element |
All |
Yes |
400 |
Golem |
7 |
6-8 |
Attacks all enemies |
Yellow |
No |
- |
TrapGolem |
7 |
7 |
Traps Golem Element |
All |
Yes |
500 |
ThundaSnake |
8 |
8 |
Attacks all enemies |
Yellow |
No |
- |
|