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 Dragon Age Kingdom
   - Game Info
   - Races
   - Classes
   - Characters
   - Spells
   - Skills
   - Talents
   - Weapons
   - Armor
   - Accessories
   - Items
   - Gifts
   - Achievements

   - Game Info
   - Classes
   - Characters
   - Spells
   - Skills
   - Talents
   - Weapons
   - Armor
   - Accessories
   - Achievements

   - Game Info
   - Party Members
   - Achievements


-----------DLC Origins-----------
   - Game Info
   - Shale
   - Gifts
   - Crystals
   - Weapons & Armor
   - Achievements

   - Game Info
   - Abilities
   - Weapons & Armor
   - Achievements

   - Game Info
   - Weapons & Armor
   - Achievements

   - Game Info

   - Game Info

   - Game Info
   - Enthralls
   - Weapons & Armor
   - Gifts
   - Achievements

   - Game Info
   - Characters
   - Weapons & Armor
   - Achievements

   - Game Info
   - Characters
   - Weapons & Arms
   - Achievements

   - Game Info
   - Characters
   - Weapons & Arms
   - Achievements


------------DLC DA II------------
   - Game Info
   - Sebastian
   - Achievements

   - Game Info
   - Emporium's Relics & Antiques
   - Emporium's Crafting Materials


dragon age origins amuletAmulets
Name Enhancements Notes
Amulet of Accord +10 physical resistance
Reduces hostility
-
Amulet of the War Mage +5% fire damage
+5% cold damage
+5% electricity damage
+5% nature damage
+5% spirit damage
Requires Amulet of the War Mage DLC
Aneirin's Token +10% electricity resistance
+10% nature resistance
+10% spirit resistance
Restriction: Wynne
Apprentice's Amulet +5% fire resistance
+5% cold resistance
+1 armor
-
Athras's Pendant 4% spell resistance -
Caridin's Cage +20% electricity resistance
-1 cunning
-
Charm of Flame +5% fire damage -
Charm of Still Waters +1 willpower -
Dalish Pendant +10% nature resistance -
Deadhead Charge +20 physical resistance
-1 willpower
-
Faulty Amulet +20 mental resistance
+20 physical resistance

-3 armor
-
Feral Wolf Charm +5 health regeneration while exploring
+1 armor
+15% nature resistance
Requires the Feral Wolf Charm DLC
Gateway Amulet +20% spirit resistance
-1 willpower
-
Halla Horn +10 mental resistance -
Heart of Witherfang +1 strength
+1 magic
+50% nature resistance
-
Heirloom Necklace +10% spirit resistance -
Lifedrinker +4 spellpower Restriction: Blood Mage
Magister's Shield +6 defense
+6 defense against missiles
+4% spell resistance

-10% nature resistance
-
Mark of Vigilance +6 defense
+2% spell resistance
+5 mental resistance
Requires the Mark of Vigilance DLC
Mud Idol +10% cold resistance -
Par Vollen Willstone +2 willpower -
Pearl of the Anointed +1 to all attributes
Increases Monetary Gain
Pre-order bonus item from play.com
Reflection +1 constitution
+15% to healing effects received
-
Sailor's Charm +10% electricity resistance -
Seeker's Circle +1 cunning
+10 mental resistance
Restriction: Leliana
Shaper's Amulet +2 willpower -
Shiver +20% cold resistance
-1 dexterity
-
Silver Cord +5% spirit resistance
+2% spell resistance
-
Smith's Heart +20% fire resistance
-1 dexterity
-
Spirit Charm +10% fire resistance -
Spirit Ward +10% spirit resistance -
Temperament +10 mental resistance -
The Spellward +5 willpower
+8 health regeneration while exploring
+30% spell resistance
+10% chance to dodge attacks
+6 defense against missiles
-
Varathorn's Amulet +20% nature resistance
-1 constitution
-
Warden's Oath +2 constitution Restriction: The Warden
Wildstone Clasp +1 willpower
+10 mental resistance
Restriction: Morrigan

dragon age origins beltBelts
Name Enhancements Notes
Andruil's Blessing +2 to all attributes
+20% nature resistance
+1/+2 mana regeneration in combat
+1/+2 stamina regeneration in combat
+10 physical resistance
-
Archivist's Sash +50% XP bonus from codex Restriction: The Warden
Belt of the Magister Lords +3 spellpower -
Borders Yet to Be +2 willpower Restriction: Loghain
Buckle of the Winds +3 defense -
Chastity Belt +5 armor
Messy kills

-2 dexterity
Low morale
To remove, use key
Restriction: Zevran
Creationist's Cord +10% fire resistance
+10% to healing effects received
-
Dalish Leather Belt +0.75/+1.5 stamina regeneration in combat Restriction: Warrior or Rogue
Dalish Hunter's Belt +0.75/+1.5 stamina regeneration in combat Restriction: Warrior or Rogue
Destructionist's Belt +0.5/+1 mana regeneration in combat
+3 spellpower
Restriction: Mage
Dwarven Smith's Belt +1 armor -
Dwarven Warrior's Belt +1 strength
+1 armor
-
Dwarven Merchant's Belt +5% monetary gain -
Earthen Cinch +1 armor
+5% nature damage
-
Elfrope +20% nature resistance Restriction: Warrior or Rogue
Embri's Many Pockets +5% fire resistance
+5% cold resistance
+5% electricity resistance
+5% nature resistance
+5% spirit resistance
Requires the Embri's Many Pockets DLC
Ephemeralist's Belt +1% spirit resistance -
Fencer's Cinch +4 attack -
Guildmaster's Belt +3 cunning
+5% chance to dodge attacks
Increases monetary gain
Requires the Guildmaster's Belt DLC
Hardy's Belt +1 constitution -
Longbowman's Belt +2% ranged critical chance -
Magister's Cinch Reduces hostility
+10% to healing effects received
-
Mixed Metal Rounds +2 dexterity Restriction: Zevran
One for the Ditch +1 constitution
+10 physical resistance
Restriction: Oghren
Ornate Leather Belt +1 strength -
Silver Aron +2 magic Restriction: Wynne
Sword Belt +1 armor penetration -
Swordsman's Girdle +2 melee critical chance -

dragon age origins ringsRings
Name Enhancements Notes
Band of Fire +3 constitution
+25% fire resistance
+10% spirit resistance
Requires the Band of Fire DLC
Blood Ring Improves Blood Magic
+5% spirit damage
Restriction: Blood Mage
Dalish Battery +10% lightning damage -
Dalish Promise Ring +1/+2 health regeneration in combat
+15% to Healing Received
Reduces hostility
Requires the Dalish Promise Ring DLC
Dawn Ring +4 strength
-1 cunning
-
Dreamsever +10% spirit damage -
Dusk Ring +3 cunning
-1 strength
-
Ember +5% fire damage -
Focus Ring +5% spirit damage -
Frostshear +10% cold damage -
Golden Ring +1 constitution -
Hailstone +5% cold damage -
Iced Band +10% cold resistance -
Keeper's Ring +1 dexterity -
Key to the City +2 to all attributes
+4% spell resistance
+10% to healing effects received
-
Lifegiver +10 constitution
+3/+6 health regeneration in combat
+10 health regeneration while exploring
+3 armor
+20% to healing effects received
-
Lloyd's Magic Ring +2 strength
-1 cunning
-
Memory Band +1% XP Gained Requires the Memory Band DLC
Morrigan's Ring +2 willpower -
Ring of Ages +20% fire resistance
+20% cold resistance
+20% electricity resistance
+20% nature resistance
+20% spirit resistance
-
Ring of Faith +10% fire damage Restriction: Mage
Ring of Resistance +1 willpower
+1 constitution
-
Ring of Selection +10% nature damage -
Ring of Study +1 magic -
Ring of the Warrior +2 strength
+2 dexterity
-
Runic Worry Token +1 willpower
+10 mental resistance
Restriction: Alistair
Seal of Rat Red +10 mental resistance
+10 physical resistance
-
Silverleaf +1 cunning -
Spiral Band +5% spirit damage -
Surveyor +1 to willpower -
The Lucky Stone +1 to all attributes Requires The Lucky Stone DLC
The Wicked Oath +10% critical/backstab damage
+1 armor penetration
+1/+2 stamina regeneration in combat
Requires The Wicked Oath DLC
Thorn +5% nature damage -
Twitch +5% lightning damage -

Misc. Rings
Name Enhancements Notes
Emerald Ring - -
Gold Ring - -
Iron Ring - -
Silver Ring - -
Sarha's Keepsake - -
Wedding Ring City Elf Origins