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 Dragon Age Kingdom
   - Game Info
   - Races
   - Classes
   - Characters
   - Spells
   - Skills
   - Talents
   - Weapons
   - Armor
   - Accessories
   - Items
   - Gifts
   - Achievements

   - Game Info
   - Classes
   - Characters
   - Spells
   - Skills
   - Talents
   - Weapons
   - Armor
   - Accessories
   - Achievements

   - Game Info
   - Party Members
   - Achievements


-----------DLC Origins-----------
   - Game Info
   - Shale
   - Gifts
   - Crystals
   - Weapons & Armor
   - Achievements

   - Game Info
   - Abilities
   - Weapons & Armor
   - Achievements

   - Game Info
   - Weapons & Armor
   - Achievements

   - Game Info

   - Game Info

   - Game Info
   - Enthralls
   - Weapons & Armor
   - Gifts
   - Achievements

   - Game Info
   - Characters
   - Weapons & Armor
   - Achievements

   - Game Info
   - Characters
   - Weapons & Arms
   - Achievements

   - Game Info
   - Characters
   - Weapons & Arms
   - Achievements


------------DLC DA II------------
   - Game Info
   - Sebastian
   - Achievements

   - Game Info
   - Emporium's Relics & Antiques
   - Emporium's Crafting Materials


Coercion The character is influential enough to convince others to change their views. Strength contributes to a more intimidating character, whereas cunning contributes to a more persuasive character.
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 sec
dragon age origins skill coercion
dragon age origins skill coercion ii
dragon age origins skill coercion iii
dragon age origins skill coercion iv
Coercion
Requires: 10 Cunning
Improved Coercion
Requires: 12 Cunning
Expert Coercion
Requires: 14 Cunning
Master Coercion
Requires: 16 Cunning

Stealing The character is quick enough to pilfer small items from others, whether friendly or hostile, so long as they are not too alert.
Type: Activated
Range: Personal
Activation: 0
Cooldown: 10 sec
dragon age origins skill steal
dragon age origins skill steal ii
dragon age origins skill steal iii
dragon age origins skill steal iv
Stealing
Requires: 10 Cunning
Improved Stealing
Requires: 12 Cunning
Expert Stealing
Requires: 14 Cunning
Master Stealing
Requires: 16 Cunning

Trap-Making The character has learned to construct basic traps and lures from common components.
Type: Activated
Range: Personal
Activation: 0
Cooldown: 0 sec
dragon age origins skill Trap-Making
dragon age origins skill Trap-Making ii
dragon age origins skill Trap-Making iii
dragon age origins skill Trap-Making iv
Trap-Making
Requires: -
Improved Trap-Making
Requires: Lv 4
Expert Trap-Making
Requires: Lv 7
Master Trap-Making
Requires: Lv 10

Survival The character can detect the presence of nearby creatures below the character's own level. This skill also grants a small bonus to nature resistance.
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 sec
dragon age origins skill Survival
dragon age origins skill Survival
dragon age origins skill Survival
dragon age origins skill Survival
Survival
Requires: 10 Cunning
Improved Survival
Requires: 12 Cunning
Expert Survival
Requires: 14 Cunning
Master Survival
Requires: 16 Cunning

Herbalism The character can make simple potions, poultices, and salves from common herbs.
Type: Activated
Range: Personal
Activation: 0
Cooldown: 0 sec
dragon age origins skill Herbalism
dragon age origins skill Herbalism
dragon age origins skill Herbalism
dragon age origins skill Herbalism
Herbalism
Requires: -
Improved Herbalism
Requires: Lv 4
Expert Herbalism
Requires: Lv 7
Master Herbalism
Requires: Lv 10

Poison-Making The character has survived the difficult learning process of making simple poisons and grenades.
Type: Activated
Range: Personal
Activation: 0
Cooldown: 0 sec
dragon age origins skill Poison-Making
dragon age origins skill Poison-Making
dragon age origins skill Poison-Making
dragon age origins skill Poison-Making
Poison-Making
Requires: -
Improved Poison-Making
Requires: Lv 4
Expert Poison-Making
Requires: Lv 7
Master Poison-Making
Requires: Lv 10

Combat Training The character has completed basic combat training. Warriors and rogues gain access to first-tier weapon talents. Mages can take more damage from an attack before it interrupts their spellcasting.
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 sec
dragon age origins skill Combat Training
dragon age origins skill Combat Training
dragon age origins skill Combat Training
dragon age origins skill Combat Training
Combat Training
Requires: -
Improve Combat Training
Requires: -
Expert Combat Training
Requires: -
Master Combat Training
Requires: -

Combat Tactics The character can formulate strategies quickly in battle, and consequently gains a combat tactics slot.
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 sec
dragon age origins skill Combat Tactics
dragon age origins skill Combat Tactics
dragon age origins skill Combat Tactics
dragon age origins skill Combat Tactics
Combat Tactics
Requires: 10 Cunning
Improved Combat Tactics
Requires: 12 Cunning
Expert Combat Tactics
Requires: 14 Cunning
Master Combat Tactics
Requires: 16 Cunning