The character is influential enough to convince others to change their views. Strength contributes to a more intimidating character, whereas cunning contributes to a more persuasive character.
Type: Passive Range: Personal Activation: 0 Cooldown: 0 sec
Coercion Requires: 10 Cunning
Improved Coercion Requires: 12 Cunning
Expert Coercion Requires: 14 Cunning
Master Coercion Requires: 16 Cunning
Stealing
The character is quick enough to pilfer small items from others, whether friendly or hostile, so long as they are not too alert.
Type: Activated Range: Personal Activation: 0 Cooldown: 10 sec
Stealing Requires: 10 Cunning
Improved Stealing Requires: 12 Cunning
Expert Stealing Requires: 14 Cunning
Master Stealing Requires: 16 Cunning
Trap-Making
The character has learned to construct basic traps and lures from common components.
Type: Activated Range: Personal Activation: 0 Cooldown: 0 sec
Trap-Making Requires: -
Improved Trap-Making Requires: Lv 4
Expert Trap-Making Requires: Lv 7
Master Trap-Making Requires: Lv 10
Survival
The character can detect the presence of nearby creatures below the character's own level. This skill also grants a small bonus to nature resistance.
Type: Passive Range: Personal Activation: 0 Cooldown: 0 sec
Survival Requires: 10 Cunning
Improved Survival Requires: 12 Cunning
Expert Survival Requires: 14 Cunning
Master Survival Requires: 16 Cunning
Herbalism
The character can make simple potions, poultices, and salves from common herbs.
Type: Activated Range: Personal Activation: 0 Cooldown: 0 sec
Herbalism Requires: -
Improved Herbalism Requires: Lv 4
Expert Herbalism Requires: Lv 7
Master Herbalism Requires: Lv 10
Poison-Making
The character has survived the difficult learning process of making simple poisons and grenades.
Type: Activated Range: Personal Activation: 0 Cooldown: 0 sec
Poison-Making Requires: -
Improved Poison-Making Requires: Lv 4
Expert Poison-Making Requires: Lv 7
Master Poison-Making Requires: Lv 10
Combat Training
The character has completed basic combat training. Warriors and rogues gain access to first-tier weapon talents. Mages can take more damage from an attack before it interrupts their spellcasting.
Type: Passive Range: Personal Activation: 0 Cooldown: 0 sec
Combat Training Requires: -
Improve Combat Training Requires: -
Expert Combat Training Requires: -
Master Combat Training Requires: -
Combat Tactics
The character can formulate strategies quickly in battle, and consequently gains a combat tactics slot.
Type: Passive Range: Personal Activation: 0 Cooldown: 0 sec