Talents: Rogue
Heart Seeker |
Type: |
Activated |
Range: |
Personal |
Activation: |
94 |
Cooldown: |
30 Sec |
Requires: |
- |
The rogue strikes with great precision, attempting to fell weakened enemies in one last blow. If the attack is successful, a target of elite rank or lower is killed instantly if its health is already low enough. If the attack does not kill, it inflicts a critical hit instead. |
|
Ghost |
Type: |
Activated |
Range: |
Persoanl |
Upkeep: |
60 |
Cooldown: |
60 Sec |
Requires: |
Lv 22 40 Dexterity |
The rogue melts into the shadows, completely evading enemies' physical attacks for a short time. |
|
Weak Points |
Type: |
Sustained |
Range: |
Personal |
Activation: |
60% |
Cooldown: |
10 Sec |
Requires: |
Level 24 46 Dexterity |
While this mode is active, the rogue seeks out enemies' weak points, striking each target in a manner that increases all damage the foe suffers for a short time, no matter the source of the damage. |
|
Flicker |
Type: |
Activated |
Range: |
Short |
Upkeep: |
80 |
Cooldown: |
60 Sec |
Requires: |
Level 26 52 Dexterity |
The rogue's deadly speed is unmatched. Within a targeted area, the rogue disappears in a blur, sprinting from target to target to backstab each of them. |
|
Talents: Warrior
Second Wind |
Type: |
activated |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
120 Sec |
Requires: |
20 34 Strength |
Long years of training grant access to deep reserves of vigor, instantly restoring nearly all of the warrior's stamina. |
|
Peon's Plight |
Type: |
Activated |
Range: |
Personal |
Activation: |
60 |
Cooldown: |
45 Sec |
Requires: |
Lv 22 41 Strength |
The warrior lashes out with a powerful blow intended to eliminate the weakest opposition. A successful attack automatically kills a target of normal or lesser rank, inflicts a double critical hit against an elite target, or inflicts a regular hit against a boss. |
|
Grievous Insult |
Type: |
Activated |
Range: |
Personal |
Activation: |
80 |
Cooldown: |
60 Sec |
Requires: |
Lv 25 45 Strength |
A vile epithet attracts the ire of all enemies nearby, drawing them away from their current targets and toward the warrior. |
|
Massacre |
Type: |
Activated |
Range: |
Personal |
Activation: |
100 |
Cooldown: |
60 Sec |
Requires: |
Lv 27 54 Strength |
The warrior spins in an arc of death, automatically killing nearby enemies of lower or lesser rank and scoring a critical hit against any elite target, but inflicting normal damage against a boss. |
|
Talents: Dual Weapon
*Note* Each of the four Dual Weapon talents require having the level 1, 2, 3, and then 4 Combat Training.
Twin Strikes |
Type: |
Activated |
Range: |
Personal |
Activation: |
50 |
Cooldown: |
30 Sec |
Requires: |
Lv 20 34 Dexterity |
Two devastating strikes in rapid succession each inflict an automatic critical hit. Find Vitals adds additional damage to each hit. If the target is affected by Low Blow, it cannot move for a short time. |
|
Find Vitals |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
40 Dexterity |
The character is a force of nature when wielding two weapons, gaining permanent bonuses to melee critical chance and critical damage. Twin Strikes now inflicts additional bleeding damage. |
|
Low Blow |
Type: |
Activated |
Range: |
Personal |
Activation: |
50 |
Cooldown: |
30 Sec |
Requires: |
46 Dexterity |
The character has significant experience with two-weapon fighting, gaining a bonus to critical chance, as well as a possibility with each hit to inflict bleeding lacerations that continue to damage a target for a time. |
|
Unending Flurry |
Type: |
Passive |
Range: |
Persoanl |
Activation: |
0 |
Cooldown: |
60 Sec |
Requires: |
50 Dexterity |
The character singles out an enemy for death, stabbing it quickly and repeatedly, consuming a small amount of stamina with each hit. The assault continues until the target dies or flees, or until the character misses or runs out of stamina. If the target is bleeding from Twin Strikes, each swing becomes a critical hit. If the target is slowed by Low Blow, the character cannot miss. |
|
Talents: Archery
*Note* Each of the four Archery talents require having the level 1, 2, 3, and then 4 Combat Training.
Accuracy |
Type: |
Sustained |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
10 Sec |
Requires: |
Lv 20 34 Dexterity |
For as long as this mode is active, the archer's mind is clear of everything except the next shot's trajectory, gaining bonuses to attack, damage, ranged critical chance, and ranged critical damage, all dependent on the archer's dexterity attribute. |
|
Arrow Time |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
10 Sec |
Requires: |
38 Dexterity |
Intense focus slows the archer's perception of time, effectively reducing the movement speed of enemies who come near for as long as this mode is active, excepting those of elite rank or higher. This deep concentration drains stamina constantly. |
|
Burst Shot |
Type: |
Activated |
Range: |
Very Long |
Activation: |
60 |
Cooldown: |
60 Sec |
Requires: |
44 Dexterity |
The archer looses a special shaft that scores an automatic triple critical hit against the target enemy, then shatters, inflicting half the effect on those unfortunate enough to be in the vicinity. Friendly fire possible. |
|
Rain of Arrows |
Type: |
Activated |
Range: |
Meduim |
Activation: |
80 |
Cooldown: |
60 Sec |
Requires: |
52 Dexterity |
The archer's bow points to the sky, firing multiple projectiles which then rain down over time in the targeted area. Friendly fire possible. |
|
Talents: Weapon & Shield
*Note* Each of the four Archery talents require having the level 1, 2, 3, and then 4 Combat Training.
Juggernaut |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
10 Sec |
Requires: |
Lv 20 26 Strength |
A powerful physique allows the character to knock aside any enemies who are in the way while this mode is active and the character is moving. Each knockback drains a small amount of stamina. |
|
Carapace |
Type: |
Activated |
Range: |
zpersonal |
Activation: |
40 |
Cooldown: |
60 Sec |
Requires: |
32 Strength |
No attack gets past this shield completely. For a moderate duration, all damage is reduced by an amount proportional to the character's constitution modifier. Bulwark of the Ages improves the protection, making the character completely immune to damage for the first half of this effect. |
|
Air of Insolence |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
10 Sec |
Requires: |
36 Strength |
While this mode is active, the character adopts an intimidating posture that continuously draws the attention of nearby enemies, consuming stamina constantly. |
|
Bulwark of the Ages |
Type: |
Passive |
Range: |
Personal |
Activation: |
- |
Cooldown: |
- |
Requires: |
40 Strenth |
The warrior is one with the shield. This talent improves the effect of Carapace, now making the character completely immune to damage for the first half of that effect. |
|
Talents: 2-Handed Weapon
*Note* Each of the four Archery talents require having the level 1, 2, 3, and then 4 Combat Training.
Sweeping Strike |
Type: |
Activated |
Range: |
Short |
Activation: |
30 |
Cooldown: |
10 Sec |
Requires: |
Lv 20 30 Strength |
A massive swing plows through a cone of enemies, inflicting a critical hit against the primary target and normal damage against others in the cone. Affected enemies are also knocked to the ground unless they pass a physical resistance check. |
|
2-Handed Impact |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
10 Sec |
Requires: |
38 Strength |
While in this mode, each blow from the character's heavy two-hander generates a small shockwave that damages other enemies near the target. This mode drains stamina constantly. |
|
Onslaught |
Type: |
Activated |
Range: |
Personal |
Activation: |
50 |
Cooldown: |
30 Sec |
Requires: |
44 Strength |
The character advances several times, sweeping the weapon in huge arcs that hit multiple enemies. |
|
Reaving Storm |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
30 Sec |
Requires: |
50 Strength |
While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat. |
|
|