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Dragon Age Kingdom |
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-----------DLC Origins-----------
------------DLC DA II------------
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Spells |
Class Specific Spells |
Arcane Spells |
Keeper |
Battle Mage |
Arcane Spells
Fade Shield |
Type: |
Passive |
Range: |
Personal |
Activation: |
- |
Cooldown: |
- |
Requires: |
Lv 20 40 Magic |
The mage alters Arcane Shield to step partway into the Fade, adding a significant chance of resisting hostile spells or evading physical attacks while that spell is active, and a lesser chance of both when the spell is inactive. |
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Elemental Mastery |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
30 Sec |
Requires: |
Lv 22 44 Magic |
The mage has learned to amplify the effects of each of the elements, increasing any elemental damage inflicted by other attacks while this spell is active. |
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Attunement |
Type: |
Passive |
Range: |
Personal |
Activation: |
- |
Cooldown: |
- |
Requires: |
Lv 25 52 Magic |
The mage has become more attuned to surrounding magical energies, gaining bonuses to willpower, magic, and mana regeneration. |
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Time Spiral |
Type: |
Activated |
Range: |
Personal |
Activation: |
122 |
Cooldown: |
180 Sec |
Requires: |
Lv 28 61 Magic |
The mage, through great concentration, is able to alter perception of time, resetting the cooldown on all spells. |
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Repulsion Field |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
10 Sec |
Requires: |
Lv 20 43 Magic |
For as long as this spell is active, waves of repulsive energy emanate from the mage. With every wave, nearby enemies are knocked back unless they pass a physical resistance check. Mana is consumed each time a creature is knocked back. |
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Invigorate |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
20% |
Cooldown: |
30 Sec |
Requires: |
Lv 22 49 Magic |
Waves of invigorating bolster nearby allies, substantially reducing their fatigue, meaning that their spells or talents will cost less to activate while this spell is active. However, the caster's mana drains continuously. |
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Arcane Field |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
10 Sec |
Requires: |
Lv 24 55 Magic |
While this spell is active, the mage radiates arcane energy every few seconds, emitting waves of projectiles that deal spirit damage to enemies within the field. Each projectile consumes a small amount of mana. |
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Mystical Negation |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
10 Sec |
Requires: |
Lv 26 58 Magic |
An aura of beneficial magic surrounds the mage while this spell is active. Every few seconds, the spell banishes any magical effects within the field that were created by a hostile creature. Each dispelled effect consumes a small amount of mana. |
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Class Specific Spells
Keeper
One with Nature |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
10% |
Cooldown: |
10 Sec |
Requires: |
Lv 20
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The keeper's bond with the earth creates a defensive shield that immobilizes the keeper for as long as this spell is active, but inflicts nature damage and a penalty to movement speed on any enemy that enters the field. |
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Thornblades |
Type: |
Activated |
Range: |
Personal |
Activation: |
79 |
Cooldown: |
30 Sec |
Requires: |
Lv 22
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The keeper calls roots from beneath the earth to inflict physical damage on all enemies within the field created by One With Nature. The roots also knock enemies back unless they pass a physical resistance check. |
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Replenishment |
Type: |
Passive |
Range: |
Personal |
Activation: |
- |
Cooldown: |
- |
Requires: |
Lv 25
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No living thing can escape the cycle of life; all who fall return to the earth. The mage now regains some health whenever a keeper spell inflicts damage. When an enemy dies within the field of One With Nature, the body is consumed, giving the mage a large bonus to health regeneration for a short time. |
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Nature's Vengeance |
Type: |
Activated |
Range: |
Personal |
Activation: |
130 |
Cooldown: |
60 Sec |
Requires: |
Lv 28
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The keeper summons gigantic roots from within the ground to attack all enemies in the area, impaling the opponents for a short time unless they pass a physical resistance check. |
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Battle Mage
Draining Aura |
Type: |
Sustained |
Range: |
Personal |
Activation: |
10% |
Cooldown: |
10 Sec |
Requires: |
Lv 20
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The battlemage thrives in the heat of combat, creating a field that drains life from nearby enemies to heal the mage for as long as the spell is active. Each time an enemy is drained, the spell consumes a small amount of the battlemage's mana. |
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Hand of Winter |
Type: |
Activated |
Range: |
Personal |
Activation: |
85 |
Cooldown: |
45 Sec |
Requires: |
Lv 22
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The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise. |
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Stoic |
Type: |
Passive |
Range: |
Personal |
Activation: |
- |
Cooldown: |
- |
Requires: |
Lv 25
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The battlemage has learned to harness pain and transform it into power, restoring mana whenever the mage suffers damage. |
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Elemental Chaos |
Type: |
Sustained |
Range: |
Personal |
Activation: |
10% |
Cooldown: |
10 Sec |
Requires: |
Lv 28
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The battlemage creates a field of chaotic, swirling energy that continuously harms nearby enemies with damage from each of the elements in turn for as long as this spell is active. The spell consumes mana rapidly. |
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