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 Dragon Age Kingdom
   - Game Info
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   - Spells
   - Skills
   - Talents
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-----------DLC Origins-----------
   - Game Info
   - Shale
   - Gifts
   - Crystals
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   - Game Info
   - Abilities
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   - Game Info
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   - Game Info

   - Game Info

   - Game Info
   - Enthralls
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   - Game Info
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   - Game Info
   - Characters
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------------DLC DA II------------
   - Game Info
   - Sebastian
   - Achievements

   - Game Info
   - Emporium's Relics & Antiques
   - Emporium's Crafting Materials


Warrior Talents
Berserker
Champion
Templar
Reaver
Rogue Talents
Ranger
Assassin
Bard
Duelist
Talents

Talents: Berserker

dragon age origins talent Berserk
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 30 Sec
Requires: None
The stench of blood and death drives the berserker into a willing fury, providing a bonus to damage. Rages incur a penalty to stamina regeneration, however, which Constraint reduces. Resilience adds a bonus to health regeneration in this mode.
dragon age origins talent Resilience
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 8
Rages no longer wear so heavily on the berserker’s body. The stamina regeneration penalty applied by Berserk is reduced, and the berserker gains a bonus to nature resistance.
dragon age origins talent Constraint
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 10
The berserker has learned to retain control during rages, reducing Berserk’s penalty to stamina regeneration.
dragon age origins talent Final Blow
Type: Activated
Range: Personal
Activation: 5
Cooldown: 60 Sec
Requires: Lv 12
All the berserker’s stamina goes into a single swing. If the blow connects, the attack inflicts extra damage proportional to the amount of stamina lost.

Talents: Champion

dragon age origins talent War Cry
Type: Activated
Range: Personal
Activation: 25
Cooldown: 20 Sec
Requires: None
The champion lets out a fearsome cry that gives nearby enemies a penalty to attack. With Superiority, nearby enemies are also knocked down unless they pass a physical resistance check.
dragon age origins talent Rally
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 30 Sec
Requires: Lv 12
The champion’s presence inspires nearby allies, giving them bonuses to attack and defense while this mode is active. When coupled with Motivate, the attack bonus increases.
dragon age origins talent Motivate
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 14
The champion inspires allies to attack with renewed vigor. The Rally talent now increases attack, in addition to its defense bonus.
dragon age origins talent Superiority
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 16
The champion is so fearsome that War Cry now knocks nearby opponents off their feet unless they pass a physical resistance check.

Talents: Templar

dragon age origins talent Righteous Strike
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: None
The templars are enforcers specifically designed to control and slay mages. Each of the templar's melee hits against an enemy spellcaster drains its mana.
dragon age origins talent Cleanse Area
Type: Activated
Range: Personal
Activation: 40
Cooldown: 30 Sec
Requires: Lv 9
The templar purges the area of magic, removing all dispellable effects from those nearby. Friendly fire possible.
dragon age origins talent Mental Fortress
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 12
The templar has learned to focus on duty, gaining a large bonus to mental resistance.
dragon age origins talent Holy Smite
Type: Activated
Range: Medium
Activation: 70
Cooldown: 40 Sec
Requires: Lv 15
The templar strikes out with righteous fire, inflicting spirit damage on the target and other nearby enemies. If the target is a spellcaster, it must pass a mental resistance check or else loses mana and takes additional spirit damage proportional to the mana lost. All affected enemies are stunned or knocked back unless they pass physical resistance checks.

Talents: Reaver

dragon age origins talent Devour
Type: Activated
Range: Personal
Activation: 25
Cooldown: 30 Sec
Requires:
None
The reaver revels in death, absorbing the lingering energy of all nearby corpses, each of which partially restores the reaver’s own health.
dragon age origins talent Frightening Appearance
Type: Activated
Range: Personal
Activation: 25
Cooldown: 20 Sec
Requires: Lv 12
This talent focuses the Reaver’s unsettling countenance into a weapon, making a target cower in fear unless it passes a mental resistance check. Frightening Appearance also increases the effectiveness of Taunt and Threaten.
dragon age origins talent Aura of Pain
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 45 Sec
Requires:
Lv 14
Radiating an aura of psychic pain, the reaver takes constant spirit damage while this mode is active, as do all enemies nearby.
dragon age origins talent Blood Frenzy
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 60 Sec
Requires:
Lv 16
Driven by pain, the reaver gains larger bonuses to damage whenever health decreases. Because this mode also incurs a penalty to health regeneration, the reaver flirts with death the longer the frenzy persists.

Talents: Ranger

dragon age origins talent Summon Wolf
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 60 Sec
Requires: None
The ranger calls a great forest wolf to fight alongside the party.
dragon age origins talent Summon Bear
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 90 Sec
Requires: Lv 8
The ranger calls a powerful bear to fight alongside the party.
dragon age origins talent Summon Spider
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 120 Sec
Requires: Lv 10
The ranger calls a large spider to fight alongside the party.
dragon age origins talent Master Ranger
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 12
The ranger has learned to summon stronger companion animals. Animals summoned by a Master Ranger are significantly more powerful in combat than their normal counterparts.

Talents: Assassin

dragon age origins talent Mark of Death
Type: Activated
Range: Short
Activation: 40
Cooldown: 60 Sec
Requires: None
The assassin marks a target, revealing weaknesses that others can exploit. All attacks against a marked target deal additional damage.
dragon age origins talent Exploit Weakness
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 12
A keen eye and a killer instinct help the assassin exploit a target’s weak points. During a successful backstab attack, the assassin gains additional damage based on cunning.
dragon age origins talent Lacerate
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 14
Whenever a backstab deals enough damage, the assassin’s foe is riddled with bleeding wounds that inflict additional damage for a short time.
dragon age origins talent Feast of the Fallen
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 16
The assassin thrives on the moment of death. Stamina is partially restored whenever the assassin fells an opponent with a backstab.

Talents: Bard

dragon age origins talent Song of Valor
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 30 Sec
Requires: None
The bard sings an ancient tale of valorous heroes, granting the party bonuses to mana or stamina regeneration at a rate affected by the bard’s cunning. The bard can only sing one song at a time.
dragon age origins talent Distraction
Type: Activated
Range: Short
Activation: 40
Cooldown: 30 Sec
Requires: Lv 8
The bard’s performance, replete with dizzying flourishes, is designed to distract and confuse. The target forgets who it was fighting and becomes disoriented unless it passes a mental resistance check.
dragon age origins talent Song of Courage
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 30 Sec
Requires: Lv 10
The bard launches into an epic song of the party’s exploits, granting them bonuses to attack, damage, and critical chance. The size of the bonuses are affected by the bard’s cunning. The bard can only sing one song at a time.
dragon age origins talent Captivating Song
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 30 Sec
Requires: Lv 12
The bard begins an entrancing song that stuns hostile targets nearby unless they pass a mental resistance check every few seconds. Continuing the song does not drain stamina, but the bard cannot move or take any other action while singing.

Talents: Duelist

dragon age origins talent Dueling
Type: Sustained
Range: Personal
Fatigue: 5%
Cooldown: 5 Sec
Requires: None
The duelist focuses on proper form, gaining a bonus to attack while the mode is active. Keen Defense adds a bonus to defense while in this mode.
dragon age origins talent Upset Balance
Type: Activated
Range: Personal
Activation: 25
Cooldown: 15 Sec
Requires: Lv 12
The duelist executes a quick move that throws the opponent off balance, imposing penalties to movement speed and defense unless the target passes a physical resistance check.
dragon age origins talent Keen Defense
Type: Passive
Range: Personal
Activation: 0
Cooldown: 0 Sec
Requires: Lv 14
The duelist has an uncanny knack for simply not being there when the enemy attacks, receiving a bonus to defense.
dragon age origins talent Pinpoint Strike
Type: Activated
Range: Personal
Activation: 60
Cooldown: 180 Sec
Requires: Lv 16
The duelist has learned to strike the vitals of an enemy with pinpoint accuracy and from any angle. For a moderate duration, all successful attacks generate automatic critical hits.