|
Dragon Age Kingdom |
|
-----------DLC Origins-----------
------------DLC DA II------------
|
|
Talents: Berserker
Berserk |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
30 Sec |
Requires: |
None |
The stench of blood and death drives the berserker into a willing fury, providing a bonus to damage. Rages incur a penalty to stamina regeneration, however, which Constraint reduces. Resilience adds a bonus to health regeneration in this mode. |
|
Resilience |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 8 |
Rages no longer wear so heavily on the berserker’s body. The stamina regeneration penalty applied by Berserk is reduced, and the berserker gains a bonus to nature resistance. |
|
Constraint |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 10 |
The berserker has learned to retain control during rages, reducing Berserk’s penalty to stamina regeneration. |
|
Final Blow |
Type: |
Activated |
Range: |
Personal |
Activation: |
5 |
Cooldown: |
60 Sec |
Requires: |
Lv 12 |
All the berserker’s stamina goes into a single swing. If the blow connects, the attack inflicts extra damage proportional to the amount of stamina lost. |
|
Talents: Champion
War Cry |
Type: |
Activated |
Range: |
Personal |
Activation: |
25 |
Cooldown: |
20 Sec |
Requires: |
None |
The champion lets out a fearsome cry that gives nearby enemies a penalty to attack. With Superiority, nearby enemies are also knocked down unless they pass a physical resistance check. |
|
Rally |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
30 Sec |
Requires: |
Lv 12 |
The champion’s presence inspires nearby allies, giving them bonuses to attack and defense while this mode is active. When coupled with Motivate, the attack bonus increases. |
|
Motivate |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 14 |
The champion inspires allies to attack with renewed vigor. The Rally talent now increases attack, in addition to its defense bonus. |
|
Superiority |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 16 |
The champion is so fearsome that War Cry now knocks nearby opponents off their feet unless they pass a physical resistance check. |
|
Talents: Templar
Righteous Strike |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
None |
The templars are enforcers specifically designed to control and slay mages. Each of the templar's melee hits against an enemy spellcaster drains its mana. |
|
Cleanse Area |
Type: |
Activated |
Range: |
Personal |
Activation: |
40 |
Cooldown: |
30 Sec |
Requires: |
Lv 9 |
The templar purges the area of magic, removing all dispellable effects from those nearby. Friendly fire possible. |
|
Mental Fortress |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 12 |
The templar has learned to focus on duty, gaining a large bonus to mental resistance. |
|
Holy Smite |
Type: |
Activated |
Range: |
Medium |
Activation: |
70 |
Cooldown: |
40 Sec |
Requires: |
Lv 15 |
The templar strikes out with righteous fire, inflicting spirit damage on the target and other nearby enemies. If the target is a spellcaster, it must pass a mental resistance check or else loses mana and takes additional spirit damage proportional to the mana lost. All affected enemies are stunned or knocked back unless they pass physical resistance checks. |
|
Talents: Reaver
Devour |
Type: |
Activated |
Range: |
Personal |
Activation: |
25 |
Cooldown: |
30 Sec |
Requires: |
None |
The reaver revels in death, absorbing the lingering energy of all nearby corpses, each of which partially restores the reaver’s own health. |
|
Frightening Appearance |
Type: |
Activated |
Range: |
Personal |
Activation: |
25 |
Cooldown: |
20 Sec |
Requires: |
Lv 12 |
This talent focuses the Reaver’s unsettling countenance into a weapon, making a target cower in fear unless it passes a mental resistance check. Frightening Appearance also increases the effectiveness of Taunt and Threaten. |
|
Aura of Pain |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
45 Sec |
Requires: |
Lv 14 |
Radiating an aura of psychic pain, the reaver takes constant spirit damage while this mode is active, as do all enemies nearby. |
|
Blood Frenzy |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
60 Sec |
Requires: |
Lv 16 |
Driven by pain, the reaver gains larger bonuses to damage whenever health decreases. Because this mode also incurs a penalty to health regeneration, the reaver flirts with death the longer the frenzy persists. |
|
Talents: Ranger
Summon Wolf |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
60 Sec |
Requires: |
None |
The ranger calls a great forest wolf to fight alongside the party. |
|
Summon Bear |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
90 Sec |
Requires: |
Lv 8 |
The ranger calls a powerful bear to fight alongside the party. |
|
Summon Spider |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
120 Sec |
Requires: |
Lv 10 |
The ranger calls a large spider to fight alongside the party. |
|
Master Ranger |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 12 |
The ranger has learned to summon stronger companion animals. Animals summoned by a Master Ranger are significantly more powerful in combat than their normal counterparts. |
|
Talents: Assassin
Mark of Death |
Type: |
Activated |
Range: |
Short |
Activation: |
40 |
Cooldown: |
60 Sec |
Requires: |
None |
The assassin marks a target, revealing weaknesses that others can exploit. All attacks against a marked target deal additional damage. |
|
Exploit Weakness |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 12 |
A keen eye and a killer instinct help the assassin exploit a target’s weak points. During a successful backstab attack, the assassin gains additional damage based on cunning. |
|
Lacerate |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 14 |
Whenever a backstab deals enough damage, the assassin’s foe is riddled with bleeding wounds that inflict additional damage for a short time. |
|
Feast of the Fallen |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 16 |
The assassin thrives on the moment of death. Stamina is partially restored whenever the assassin fells an opponent with a backstab. |
|
Talents: Bard
Song of Valor |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
30 Sec |
Requires: |
None |
The bard sings an ancient tale of valorous heroes, granting the party bonuses to mana or stamina regeneration at a rate affected by the bard’s cunning. The bard can only sing one song at a time. |
|
Distraction |
Type: |
Activated |
Range: |
Short |
Activation: |
40 |
Cooldown: |
30 Sec |
Requires: |
Lv 8 |
The bard’s performance, replete with dizzying flourishes, is designed to distract and confuse. The target forgets who it was fighting and becomes disoriented unless it passes a mental resistance check. |
|
Song of Courage |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
30 Sec |
Requires: |
Lv 10 |
The bard launches into an epic song of the party’s exploits, granting them bonuses to attack, damage, and critical chance. The size of the bonuses are affected by the bard’s cunning. The bard can only sing one song at a time. |
|
Captivating Song |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
30 Sec |
Requires: |
Lv 12 |
The bard begins an entrancing song that stuns hostile targets nearby unless they pass a mental resistance check every few seconds. Continuing the song does not drain stamina, but the bard cannot move or take any other action while singing. |
|
Talents: Duelist
Dueling |
Type: |
Sustained |
Range: |
Personal |
Fatigue: |
5% |
Cooldown: |
5 Sec |
Requires: |
None |
The duelist focuses on proper form, gaining a bonus to attack while the mode is active. Keen Defense adds a bonus to defense while in this mode. |
|
Upset Balance |
Type: |
Activated |
Range: |
Personal |
Activation: |
25 |
Cooldown: |
15 Sec |
Requires: |
Lv 12 |
The duelist executes a quick move that throws the opponent off balance, imposing penalties to movement speed and defense unless the target passes a physical resistance check. |
|
Keen Defense |
Type: |
Passive |
Range: |
Personal |
Activation: |
0 |
Cooldown: |
0 Sec |
Requires: |
Lv 14 |
The duelist has an uncanny knack for simply not being there when the enemy attacks, receiving a bonus to defense. |
|
Pinpoint Strike |
Type: |
Activated |
Range: |
Personal |
Activation: |
60 |
Cooldown: |
180 Sec |
Requires: |
Lv 16 |
The duelist has learned to strike the vitals of an enemy with pinpoint accuracy and from any angle. For a moderate duration, all successful attacks generate automatic critical hits. |
|
|
|
|