Dragon Age has a host of different types of items found throughout the game. Everything from potions and poultices, to herbalism items, traps, runes, gems, and loot. There is so much different stuff that it has been divided into the categories that it is found in the game. There is the Potions list, Ingredients list, and Miscellaneous list. This will show the items as they appear in the game.
Rune Type |
Effects |
Description |
Cold Iron Rune |
|
Novice |
+2 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
|
Journeyman |
+4 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
|
Expert |
+6 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
|
Master |
+8 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
|
Grandmaster |
+10 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
Dweomer Rune |
|
Novice |
+2 Spell Resistance |
Dweomer runes get their name from the ancient Tevinter name for dwarves. |
|
Journeyman |
+4 Spell Resistance |
Dweomer runes get their name from the ancient Tevinter name for dwarves. |
|
Expert |
+6 Spell Resistance |
Dweomer runes get their name from the ancient Tevinter name for dwarves. |
|
Master |
+8 Spell Resistance |
Dweomer runes get their name from the ancient Tevinter name for dwarves. |
|
Grandmaster |
+10 Spell Resistance |
Dweomer runes get their name from the ancient Tevinter name for dwarves. |
Flame Rune |
|
Novice |
+1 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
|
Journeyman |
+2 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
|
Expert |
+3 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
|
Master |
+4 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
|
Grandmaster |
+5 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
Frost Rune |
|
Novice |
+1 Frost Damage |
This is the Tevinter rune for winter. |
|
Journeyman |
+2 Frost Damage |
This is the Tevinter rune for winter. |
|
Expert |
+3 Frost Damage |
This is the Tevinter rune for winter. |
|
Master |
+4 Frost Damage |
This is the Tevinter rune for winter. |
|
Grandmaster |
+5 Frost Damage |
This is the Tevinter rune for winter. |
Lightning Rune |
|
Novice |
+1 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
|
Journeyman |
+2 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
|
Expert |
+3 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
|
Master |
+4 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
|
Grandmaster |
+5 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
Hale Rune |
|
Novice |
+5% Physical Resistance |
This is an old Tevinter symbol for endurance. |
|
Journeyman |
+10% Physical Resistance |
This is an old Tevinter symbol for endurance. |
|
Expert |
+15% Physical Resistance |
This is an old Tevinter symbol for endurance. |
|
Master |
+20% Physical Resistance |
This is an old Tevinter symbol for endurance. |
|
Grandmaster |
+25% Physical Resistance |
This is an old Tevinter symbol for endurance. |
Paralyze Rune |
|
Novice |
+5% chance of paralysis for 4 sec |
Lyrium has been formed into the shape of the Tevinter rune for stillness. |
|
Journeyman |
5% chance of paralysis for 5 sec |
Lyrium has been formed into the shape of the Tevinter rune for stillness. |
|
Expert |
5% chance of paralysis for 6 sec |
Lyrium has been formed into the shape of the Tevinter rune for stillness. |
|
Master |
5% chance of paralysis for 7 sec |
Lyrium has been formed into the shape of the Tevinter rune for stillness. |
|
Grandmaster |
+5% chance of paralysis for 8 sec |
Lyrium has been formed into the shape of the Tevinter rune for stillness. |
Slow Rune |
|
Novice |
Lowest chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
|
Journeyman |
Low chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
|
Expert |
Moderate chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
|
Master |
High chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
|
Grandmaster |
Highest chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
Silverite Rune |
|
Novice |
+4 Damage vs. Darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
|
Journeyman |
+6 Damage vs. Darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
|
Expert |
+8 Damage vs. Darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
|
Master |
+10 Damage vs. Darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
|
Grandmaster |
+12 Damage vs. Darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
Name |
Value |
Description |
|
Greenstone |
40 |
Blue-green stone with a pattern like a turtle's shell. |
|
Quartz |
120 |
A milky white stone of remarkable strength. |
|
Garnet |
600 |
A gem the shade of dried, dark red, nearly black. 12 Garnet Stones are needed in the Untraceable Quest |
|
Fluorspar |
500 |
This uncut stone is the color of honey. |
|
Malachite |
600 |
This stone is patterned with odd bands and ripples of color, like the contents of a witch's cauldron. |
|
Amethyst |
200 |
A deep, clear purple stone. |
|
Topaz |
100 |
A brilliant gem the color of sunshine. |
|
Sapphire |
1200 |
A star-cut sapphire, almost the color of the nightsky. |
|
Emerald |
200 |
This dark green gem has murky depths, like an overgrown pond. |
|
Ruby |
2400 |
Deep red and nearly indestructible, these are prized by royalty. |
|
Diamond |
300 |
A brilliant cut, colorless stone. |