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Dragon Age Kingdom |
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-----------DLC Origins-----------
------------DLC DA II------------
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Cloth Helmets |
Name
| Armor
| Fatigue
| Runes
| Enhancements
| Notes
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Grey Warden Cowl
| -
| -
| 0
| +2 willpower +15 mental resistance
| Restriction: The Warden Mage
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Lorekeeper's Cowl
| -
| -
| 0
| +2 willpower +15% spirit resistance
| Restriction: Mage
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Lucky Cap
| -
| -
| 0
| +4 armor +7 mental resistance +7 physical resistance
| Restriction: Mage
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Sage's Fuzzy Head-Sweater
| -
| -
| 0
| +4 dexterity +4 willpower +4 magic +4 cunning
| Restriction: Mage
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Toque of the Oblivious
| -
| -
| 0
| +10 magic +5 armor +10% spell resistances +10 mental resistances +10 physical resistances
| Restriction: Mage
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Light Helmets |
Name
| Armor
| Fatigue
| Runes
| Enhancements
| Notes
|
Blackblade Helm
| 2.75
| -
| 0
| +4 willpower +0.5 stamina regeneration in combat +5% critical/backstab damage
| Restriction: Rogue
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Cap of the Nimble
| 2.75
| -
| 0
| +6 cunning +2 armor +20% spell resistance +10 mental resistance
| -
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Grey Warden Light Helm
| 2.25
| -
| 0
| +2 cunning +3 defense
| -
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Quicksilver
| 2.75
| -
| 0
| +6 cunning +9 defense +5% chance to dodge attacks
| -
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Trickster's Cap
| 2.50
| 0.0%
| 0
| +2 willpower +15 mental resistance +15 physical resistance
| -
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Medium Helmets |
Name
| Armor
| Fatigue
| Runes
| Enhancements
| Notes
|
Legionnaire Scout Helm
| 2.50
| 1.95%
| 0
| +15% cold resistance
| -
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Heavy Helmets |
Name
| Armor
| Fatigue
| Runes
| Enhancements
| Notes
|
Helm of Dragon's Peak
| 3.75
| 3.94%
| 0
| +6 strength +9 defense +0.5 stamina regeneration in combat
| -
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Stormchaser Helm
| 3.38
| 3.38%
| 0
| +6 defense +15 mental resistance +10% electricity resistance
| -
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Massive Helmets |
Name
| Armor
| Fatigue
| Runes
| Enhancements
| Notes
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Grey Warden Plate Helm
| 3.15
| 3.75%
| 0
| +3 defense +5 mental resistance +5 physical resistance
| Restriction: The Warden
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Helm of Hirol's Defense
| 4.05
| 4.50%
| 0
| +4 constitution +6 defense +10% spell resistance +15 mental resistance
| -
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Helm of the Sentinel
| 4.50
| 5.25%
| 0
| +8 constitution +0.5 or +1 health regeneration in combat +9 defense
| -
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