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Tactics Advance job Red Mage

Humes
Moogles
Viera
Blue Mage  Fighter  Hunter
Ninja  Paladin  Soldier
Animist  Gadgeteer  Gunner
Juggler  Mog Knight
Assassin  Elementalist  Fencer
Red Mage  Sniper  Summoner
Bangaa
No-Mou
Shared Jobs
Bishop  Defender  Dragoon  Gladiator
Templar  Warrior  White Monk
Alchemist  Beastmaster  Morpher  Sage
Archer  Black Mage  Illusionist
Thief  Time Mage  White Mage

final fantasy tactics advance job red mage
Red Mage
Requirement Fencer: 1 A-Ability
Requires Red Mage -
Weapons Used Rapiers
Armor Used Hats, Ribbons, Clothing, Robes
Move Jump Eva HP MP Spd Atk Mag.Atk
4
2
50
6
2
1
8
8

Action AP Item Effect
Barrier 300 Mage Masher Casts Shell and Protect on target
Fire 100 Scarlette Area fire damage
Thunder 100 Stinger Area electric damage
Blizzard 100 Flamberge Area ice damage
Cure 100 Fleuret Area heals HP
Sleep 200 Estoc Area sleeps units
Poison 100 Silver Rapier Area poisons units
Doublecast 999 Madu Cast two spells in one turn

Reaction AP Item Effect
Catch 300 Chain Plate Catch and keep thrown items

Support AP Item Effect
Magic POW+ 300 Colichmarde Increases power of spells

Combo AP Item Effect
Red Combo 100 Mythril Rapier Use all JP to do a combination attack